0
$\begingroup$

To begin with, I tried to import a model that had no animation into unity, and everything was fine.

then I decided to create a small animation in blender and decided to import a model already with animation.And she..broke down(she became somehow transparent and the leg literally broke).

enter image description here

I suppose it's because of the meta rig, since the animation is hung on it, but why is it happening, what did I do wrong?

enter image description here

this is my first time working with blender, so I can't figure out where I went wrong

upd:

that leg... enter image description here

$\endgroup$

1 Answer 1

0
$\begingroup$

Looks like normal is inverted. It can be related to mirroring in X axis, because Blenders axis is right-handed, Unity is left-handed. So try to apply scale in Blender (Ctrl+A in object mode) then recalculate normals in edit mode (Shift + N)

You can also check normals, using face orientation overlay enter image description here

Parts with wrong normals will be red:

enter image description here

$\endgroup$
7
  • $\begingroup$ thanks, I solved half of the problem by applying recalculate normals (I didn't use scale because the model deformed horribly) $\endgroup$ Mar 17, 2023 at 16:50
  • $\begingroup$ but the leg is still broken, how do I fix it? $\endgroup$ Mar 17, 2023 at 16:50
  • $\begingroup$ try to select only the leg and recalculate normals outside Ctrl+Shift + N $\endgroup$
    – Crantisz
    Mar 17, 2023 at 17:09
  • $\begingroup$ Face orientation overlay should help you $\endgroup$
    – Crantisz
    Mar 17, 2023 at 17:15
  • $\begingroup$ mesh is normally displayed in unity (that is, not as translucent) when everything is red in blender, and when everything is blue, it looks bad in unity. But I was never able to fix her leg. I chose only this piece of leg in edit mode, but normals inside and outside did not help, maybe I did something wrong, please tell me $\endgroup$ Mar 17, 2023 at 18:11

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .