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I am trying to model an ellipse with two circular cuts inside :

Ellipse with 2 circular cuts

After some planning, I came up with the following topology :

Ellipse topology

While technically all quads, the large ones in the middle are almost triangles and really stand out in terms of scale. Since this is a flat surface, the subdivision modifier still looks nice, but I really wonder if there is a better way of doing this.

EDIT : here's the full model for clarity :

Ellipse 3D model

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  • $\begingroup$ If this is a flat surface you could use a ngon, also, if you use a Subdivision Surface modifier you could use less vertices for your holes, like 8 $\endgroup$
    – moonboots
    Mar 17 at 10:55
  • $\begingroup$ Thanks for your feedback. It's definitely a flat surface, but I plan to extrude it to give it some thickness. I tried doing that with an N-gon & 8 vertices for the holes, but the subdivision modifier makes a huge mess of the N-gon unfortunately $\endgroup$
    – Pacific
    Mar 17 at 11:04
  • $\begingroup$ maybe show an image of the final object you're trying to achieve? $\endgroup$
    – moonboots
    Mar 17 at 12:01
  • $\begingroup$ I edited the question and added a picture. It really looks nice, but I'm beginning with Blender and am really trying to do things the right way. $\endgroup$
    – Pacific
    Mar 17 at 13:06

1 Answer 1

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If you use a Subdivision Surface modifier, you don't need so many vertices, you can use 8 vertex holes, and also an ngon like that should work:

enter image description here

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  • $\begingroup$ Hmm this doesn't seem to work for me, I get a lot of pinching after subdividing. Thank you for your help though, I guess I'll just watch your videos to get better at modelling! $\endgroup$
    – Pacific
    Mar 17 at 13:34
  • $\begingroup$ you may need to inset the ngon, could you please share your file? $\endgroup$
    – moonboots
    Mar 17 at 13:36
  • $\begingroup$ I just deleted it, I'll move on to another exercise $\endgroup$
    – Pacific
    Mar 17 at 13:43

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