I have a neon green texture and a black texture that I mix together using a Mix Shader node, which has the alpha factor coming from an image with alpha ("DOSE 03"). When seen from the viewport, it looks exactly how I want. The glare reflection is applied to the neon background but not the black text:
However in the render the textures do not appear the same. This is Eevee but I tried the others as well:
Is there something I need to change in my render settings? Or am I trying to make something happen that doesn't normally render? Here are all of my nodes for reference: