0
$\begingroup$

I have a neon green texture and a black texture that I mix together using a Mix Shader node, which has the alpha factor coming from an image with alpha ("DOSE 03"). When seen from the viewport, it looks exactly how I want. The glare reflection is applied to the neon background but not the black text:

enter image description here

However in the render the textures do not appear the same. This is Eevee but I tried the others as well:

enter image description here

Is there something I need to change in my render settings? Or am I trying to make something happen that doesn't normally render? Here are all of my nodes for reference:

enter image description here

$\endgroup$
3
  • 1
    $\begingroup$ Hello coumd you please pack your image and share your object? (Only the object with the text) $\endgroup$
    – moonboots
    Commented Mar 16, 2023 at 13:22
  • $\begingroup$ Thank you! While I was packing the image for you, I solved the problem. It was a silly error after all: there was another image there in the same location that was slightly overlapping the neon one. $\endgroup$ Commented Mar 16, 2023 at 13:31
  • $\begingroup$ oh ok great then ;) $\endgroup$
    – moonboots
    Commented Mar 16, 2023 at 13:42

0

You must log in to answer this question.