So, I want to rotate an object using a gizmo. The 3d cursor works fine to catch the position. But problem arise when the rotation of the gizmo is not how I want it to be. I'm also aware that I can use the plus button in the transform orientations panel to get the right direction/facing for the gizmo, but it's a really long workaround when working with lots of object.
I'm looking for something simple and quick to use like Zbrush gizmo editing. Is there something similar in Blender?
P.S. the normal gizmo orientations doesn't work that well, since the gizmo direction changes when I select more than 2 objects or faces.