0
$\begingroup$

I have a problem with Blender 3.4.1 and Google is not helping me.

I want to export an object using just vertex color to glb/gltf and if I import it back into Blender or Godot the colors are broken. But if I export from Blender 3.3.2 it's work. You can see image bellow.

Anyone have an idea? Regression?

in 3.4: enter image description here

in 3.3.2 (expected result): enter image description here

Thanks for your help

$\endgroup$
1

0

You must log in to answer this question.

Browse other questions tagged .