I have a problem with Blender 3.4.1 and Google is not helping me.
I want to export an object using just vertex color to glb/gltf and if I import it back into Blender or Godot the colors are broken. But if I export from Blender 3.3.2 it's work. You can see image bellow.
Anyone have an idea? Regression?
Thanks for your help