I have a plane that I'm attempting to create a topology effect with. This plane has an array modifier stacked on top of a boolean modifier that intersects with a mountain/wave shape to create a "stepped" topology effect on the plane. Then, I turn this plane into a set of curves using a geometry modifier. The curves are generated, however Blender seems to think that each of the non-intersecting curves must be connected in some fashion, creating awkward straight lines across the mesh instead of rendering each curve independently. Note that the objects generated by the array (so, each "level" of the effect) are NOT connected; the curves on each individual plane are intra-connected.
How can I tell geometry nodes to create independent curves?