0
$\begingroup$

This question seems to have been asked before without an answer here and with a pointer to this answer, which, however, refers to intersections.

What would be the solution for meshes that just touch (or are closer than a certain distance)?

I am leaning towards brute force - find the two closest triangles, calculate the distance - but that seems way too computationally expensive.

For context - I am trying to tell what part modelled stitches are swen onto.

$\endgroup$
1
  • 1
    $\begingroup$ Hello ! I'm not too versed in the domain but I would use BVHtree as a search keyword in the docs $\endgroup$
    – Gorgious
    Mar 14 at 17:32

0

You must log in to answer this question.

Browse other questions tagged .