I am trying to model a Daihatsu Midget II for a video game as I found this car to be iconic and have a relatively simple shape without any complex lines. Despite using quad-gons the model with Shade Smooth and Edge Split applied seems to look distorted on the bending:
I know it's badly modeled but that shouldn't affect the topology this much.
I tried remeshing with modifiers and Blender add-ons but all of them completely distorted the mesh.
Of course every normal is facing the same direction.
Can I do anything to fix this or do I have to remodel from all over again?
Thanks in advance for your help!