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please tell me how you can get such a model

enter image description here

with the possibility of setting different sizes of hexagons and, accordingly, their number.

I've already figured out how to create a hexagonal sphere using a Tissue Addon and a grid modifier. The question is whether it is now possible to get a model as in the first figure. Inset faces leads to bad results (file *.blend https://drive.google.com/file/d/1fkA9pqOhGIKLMQMdFVtmHcSwSyt_HLNI/view?usp=share_link)

enter image description here

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2 Answers 2

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Maybe the Inset doesn't work for you because the tissue workflow might result in not-so-clean geometry. You could try this addon: enter image description here

enter image description here

enter image description here

In Edit Mode, select all and hit I (Inset) and I again for Inset Individual Faces.

enter image description here

Then hit I again to inset another time, and with the last inset faces still selected, hit S to scale down:

enter image description here

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    $\begingroup$ 1. For insetting individual faces, you don't need to set the Pivot Point to Individual Origins. And for scaling them later you need Median Point or else you could have simply inset them further. 2. Your method does work with symmetrical shapes that can be scaled down to a Median Point, with irregular shapes this will be problematic. There I would use a second insetting while holding Ctrl to create depth, then release Ctrl to change the inset size. Or later scale down, this time with Individual Origins. $\endgroup$ Commented Mar 13, 2023 at 13:46
  • $\begingroup$ Good point. I have removed the Individual Origins from my post. Also, you are right about the limited use when dealing with irregular shapes. Thanks for the hint with the inset depth (Ctrl) - Didn't know that one! ;-) $\endgroup$
    – LaserLars
    Commented Mar 13, 2023 at 14:20
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    $\begingroup$ Yeah, I always think Inset is a very underrated tool :-) $\endgroup$ Commented Mar 13, 2023 at 15:20
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Inset works as expected.

  1. (Duplicate your mesh first.)
  2. Merge by a small distance m. Make faces f.
  3. Inset. (Make sure individual faces is turned ON.)
  4. Inset again. (Hold Ctrl to extrude the faces inwards.)

inset edges

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    $\begingroup$ Instead of extruding and shrink/fatten you could simply hit I again, hold Ctrl to move inwards, then release Ctrl to change the size. $\endgroup$ Commented Mar 13, 2023 at 13:58
  • $\begingroup$ Updated. Numbers of steps seems to stay the same, though. $\endgroup$
    – Leander
    Commented Mar 13, 2023 at 14:01
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    $\begingroup$ This was more for general solutions, Shrink/Fatten might give problems with more irregular shapes. And by the way, when you merge by distance, the vertices are not all merged at their center, so the shape becomes a bit asymmetrical. $\endgroup$ Commented Mar 13, 2023 at 14:06

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