I have a bezier circle around a cube object.
I use Instance on Points to find 10 points on the curve, and instance a placeholder sphere mesh on them.
I would like to have each point raycast toward a specific target (the cube) and move the spheres on the hit points of the cube.
If I connect the set position node, instead of moving the spheres, they disappear as if no hit appears.
What am I doing wrong?