My end goal is to apply a wood-like displacement to an item for a 3d print. I was able to apply it correctly to flat faces. I am struggling to do this on a face that has holes in it:
The problem is that even when I will subdivide this face all triangles are still oriented in the same way (from corners to holes). How could I "redistribute" vertices so they are more uniformly spread on the structure?
What happens when I subdivide:
I'm really new to Blender and I did try to look for the answer, I guess I am not asking the right question...
Thanks,