I've saved a few hand poses using Blender's Asset Library and hoping to use them in some animations. But when I use them as keyframes and Push it down to an NLA, the fingers become distorted and I can't figure out what is causing the problems.
I've included a video of the process here. Here's also what I did along with screenshots:
- From the Pose Library when I click "Apply Pose", I can see that it applies normally on the model.
- I then "Select Pose Bones" to only select the ones I want to affect and add a Keyframe > Rotation. You can see it's added in the Action Editor as well.
I push down the track into a new NLA and rename it as hand_fist.
When I play the action, the fingers come out messed up.
I've tried re-doing this a few times with no luck. Hoping someone can help me out!!! Thanks so much!