1
$\begingroup$

I cannot figure out how to move my instances individually. They are placed on each vertex of an icosphere. The path they should move along has that vertex as a starting point (eventually they end on vertices of another icosphere). I thought that a realize instances would work, I later found out that "translate instances" kind of does the trick.

Here's what I came up with (with the help of @Leander).

imgur.com/a/aVFl3mJ

Though I can't understand why my spheres spread around the original sphere. Then they follow the intended path and that makes me happy.

here's the blend fileport.io/qvYqV9A8Yrtd

$\endgroup$
8
  • $\begingroup$ If the paths are straight lines, you don't need the paths. Is that a thought worth having? $\endgroup$
    – Robin Betts
    Mar 9 at 8:33
  • 2
    $\begingroup$ actually no I already set them up as bezier curves and right now am trying to find a shape I like $\endgroup$
    – edolat
    Mar 9 at 9:01
  • $\begingroup$ just a hint: if you provide your blend file - you will attract more people (and the lazy ones like me, who don't want to recreate your node tree manually). Keep in mind: these people use their spare time to answer your questions for free, so you should make it as easy as can be for them to answer them. $\endgroup$
    – Chris
    Mar 9 at 9:55
  • $\begingroup$ and pleeease don't write in all caps because this might be considered as rude. thx. $\endgroup$
    – Chris
    Mar 9 at 9:57
  • $\begingroup$ ok thanks Chris! here's the blend fileport.io/qvYqV9A8Yrtd $\endgroup$
    – edolat
    Mar 9 at 10:16

1 Answer 1

1
$\begingroup$

You need a position node then a vector math subtract node on the link between your sample curve and translate instances nodes (assuming that's what your question is) enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .