# Mesh with 2 faces at nearly 180º angle

I have this model with a very sharp angle on the edge between two faces and this is causing some rendering issues.

Is there a better way to model this sharp edge? Its not entirely flat o the x/y plane, it has some inclination.

• In real life there are no paper thin objects, constructions are rarely built that way. Maybe add some thickness there. Mar 8 at 17:21
• So just add a very small face to the start of the ramp Mar 8 at 17:29

• Set the view to -z and select all faces.
• E, ., 0 and 1 (to extrude by 0.01)
• Shift+A, G, Z, ., 0 and 1 (select all and move .01 on the z axis)