I have a set of different meshes representing different arch bridge geometry.
I want to slice it into 'blocks' that can be 3d printed and stacked to make the arches. An example of the slicing planes is shown in the image below. One way seems to be duplicate the planes. Join alternate pairs of them, edit them into triangular manifold wedge blocks, duplicate the arch 6 times, and run boolean intersections between the wedge blocks and the archs to get each seperate block.
Is there a more effective way? I'm keen to learn geometry nodes or sverchok, but also keen to just get better at blender.