I would like the edges to be rounded a bit. I tought this could be done with a Bevel modifier, but nothing seems to happen.
Is there a way to round the edges of the hexagons?
Disabeling the Clamp options makes a mess of the mesh.
The hexagons are not toughing each other.
UPDATE
the solution works! It's a bit of work to add more mesh so it matches the original shape of the feet tho.