1
$\begingroup$

I would like the edges to be rounded a bit. I tought this could be done with a Bevel modifier, but nothing seems to happen. Is there a way to round the edges of the hexagons? enter image description here

Disabeling the Clamp options makes a mess of the mesh. enter image description here

The hexagons are not toughing each other. enter image description here

UPDATE the solution works! It's a bit of work to add more mesh so it matches the original shape of the feet tho. enter image description here enter image description here

$\endgroup$
0

1 Answer 1

1
$\begingroup$

You can't bevel because you have the Clamp Overlap of the Bevel modifier enabled, but you can't disable it otherwise you'll have bad topology.

In my opinion you should rethink your topology, as you already have your hexagons (your boolean object), make them stick to the foot with the help of a Shrinkwrap modifier, then create faces between the hexagons like that (image below). When you're good, delete the hexagons and give thickness with a Solidify modifier or with an Extrude Faces Along Normals (and retopologize the rest of the object with a clean topology).

enter image description here

$\endgroup$
4
  • $\begingroup$ Could you elaborate the last steps. How now do I get round edges? $\endgroup$
    – JHNK
    Commented Mar 8, 2023 at 14:48
  • $\begingroup$ Once you have a good toplogy like the one I show, you simply bevel the edges? $\endgroup$
    – moonboots
    Commented Mar 8, 2023 at 14:49
  • $\begingroup$ aa yes. We abandon the original shape of the feet and make a new object with the hexagons. But then I will lose the exact shape of the feet... $\endgroup$
    – JHNK
    Commented Mar 8, 2023 at 14:53
  • 1
    $\begingroup$ You need to retopologize a low-poly with the Snap tool, use the current foot as your high-poly $\endgroup$
    – moonboots
    Commented Mar 8, 2023 at 14:57

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .