it's me again, your boy.

Thanks for help on the last question, it surprisingly worked!

An almost working rig of a Roblox avatar!

But now I've run into a different issue entirely; parts not moving when they're supposed to.

For context, when rigging up the head, I noticed that the model looked slightly weird when moving around the torso, and after investigating, I found out that some strands of hair (and the mask that I originally used on the avatar for a more void-y look) don't move.

Messed up rig with head looking down for reference.

A little MORE experimentation, and I found out that depending on the size of the bone, different parts don't move.

Even MORE messed up rig with head tilted back for reference.

Please help.

You've done it before, I'm sure you can do it again.

Thank you in advance!


  • $\begingroup$ In Edit mode, select all the vertices that are not moving and assign them to the correct vertex group in the Vertex Groups list (in the Object Data panel). If it still doesn't work, please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Mar 8 at 8:11


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