Here is the File http://www.pasteall.org/blend/35751 My question is about rigging , Long story short, I'm new to blender and i finished my latest model and began to rigging it (First time doing so) Followed the tutorial to the letter and when I flip the armature (Left side of it) the elbows off,enter image description here no problems with the leg, so I fix it,enter image description here enter image description here Edit ModePose Modebut when I sent automatic weights the whole arm and shoulder part are F'ed up, No idea why. enter image description hereenter image description here
Can anyone help? Here is the File http://www.pasteall.org/blend/35751

Also I have an alienware computer and not a particularly cheap one, And I've never really had lagg issues in blender up until I connected the facial features to the face, now whenever I click on anything it take a good 10 seconds to register, Is this just me making models with bad topology or is there a way to maximize processing speed after the models done and you want to do things with it.

  • $\begingroup$ If you have a question about toon shading in cycles, that should be asked as a separate question. $\endgroup$ – Ray Mairlot Apr 22 '15 at 10:02
  • $\begingroup$ Im sorry I cant explain my problem better I can upload the file if you want to take a look at it, I tried the fix and i'm getting the same issue. pasteall.org/blend/35751 $\endgroup$ – Steven Apr 23 '15 at 19:39
  • $\begingroup$ @Steven You need to apply the pose to rest position first then you can bind the mesh to your armature. $\endgroup$ – Denis Apr 23 '15 at 19:53
  • $\begingroup$ @Denis Can you elaborate on that? What do you mean rest position? the bones are in the place i want them in both pose and edit mode before I bind the two and it still give me issues with the arms and shoulders :/ $\endgroup$ – Steven Apr 23 '15 at 19:58

To fix the deformation when binding the mesh to armature you need to apply the pose to Rest position. Change to Pose Mode, then select all the bones and Ctrl+A shortcut and select Apply Pose as Rest Pose. Then Change to Object Mode, select your mesh then the armature and parent with Ctrl+P shortcut.

enter image description here

  • $\begingroup$ HECK YEAH! (monitoring my language cause I dunno this sites policies) Thank you guys! It worked! I really appreciate it! $\endgroup$ – Steven Apr 23 '15 at 20:10

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