For some reason my environment texture isn't showing in my object. No matter what photo I put its always just a shade of white no matter how dark the photo I put in is. It never reflects the photo that's been input.
Not sure where your reflections should come from...
1.) If the Photo named "Empty" in your Outliner is the object that should be reflected, it never will reflect anything, because it is only an Empty. These are (afaik) only used as reference images for modeling.
To get a "real" reflective Photo in your Scene, you need a textured Plane. There's a great addon inside Blender called "Import Images as Planes". You can just enable it under Edit > Preferences and see if this gives you reflections:
2.) If the "World" should be reflected, it seems your world shader is basically set up to do this: