this is a low-poly mesh I want to make smooth edges like high poly mesh without beveling them

  • 1
    $\begingroup$ you need to bake the details from a high poly mesh $\endgroup$
    – Alex
    Mar 7 at 4:41
  • 3
    $\begingroup$ You can't make round edges without bevelling $\endgroup$
    – moonboots
    Mar 7 at 5:52
  • 1
    $\begingroup$ Well, you could use the Bevel shader in Cycles, but that's a trick that's unlikely to be exportable $\endgroup$
    – Robin Betts
    Mar 7 at 9:35


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