this is a low-poly mesh I want to make smooth edges like high poly mesh without beveling them
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1$\begingroup$ you need to bake the details from a high poly mesh $\endgroup$– AlexMar 7 at 4:41
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3$\begingroup$ You can't make round edges without bevelling $\endgroup$– moonbootsMar 7 at 5:52
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1$\begingroup$ Well, you could use the Bevel shader in Cycles, but that's a trick that's unlikely to be exportable $\endgroup$– Robin Betts ♦Mar 7 at 9:35
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