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i want to do image texturing using geometry nodes, because i want to combine it with other nodes.

The Image Texture node (second picture) doesn't produce a texture in normal direction. Does anyone know how to make texture like first picture using geometry nodes?

Thanks! :D

Texture from Displace Modifier Texture using displacement modifier

Texture from Geometry Nodes Texture using geometry nodes "image texture"

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  • $\begingroup$ You've plugged a UV map into the image texture... a UV map is a 2-dimensional map usually arranging the faces' X and Y dimensions. The normal of a face is pointing outwards of the face in the third dimension, not a vector that the UV map provides. $\endgroup$ Mar 6 at 13:57

2 Answers 2

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If you want to displace the mesh in normal direction, you need to provide the normal information in the nodetree. You can simply do this by adding a Normal node and plugging it into the Offset of the Set Position node. Immediately all vertices are moved outwards by 1 in normal direction.

To control how far they are moved outwards, you can scale the normals by using a Vector Math node set to Scale. And to influence the displacement by the image texture, you plug this into the Scale input. Use a Map Range, Color Ramp or Multiply node to increase or decrease the strength of the texture (I didn't use the UV Map for the texture because I didn't unwrap the object):

displaced along normal

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Further to @Gordon's answer.. you may want your displacement to be mapped in UV space (rather than the default Position, or Object space). But his point that the (Float) texture should scale (Vector) Normal, if you want the displacement to be along normals, remains the same.

enter image description here

At the moment you are casting what looks like a Float texture value v to a Vector 'Offset' . That will result in a displacement of (v,v,v) as on the left:

enter image description here

as opposed to a displacement of v*N, on the right.

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