I'm using Blender 3.4.1. I'm learning geonodes. I wanted to use Geo Proximity to control Extrude Mesh on different faces. But I find that some face like "L shape" has the origin point in the middle of the missing faces rather than on the L face itself. Here's the image for example.
As the image 3 shown. Although the point can be Set Position to the location I wanted but the extrude mesh still hover in the middle of the invisible face.
Is it possible to set the face origin point to new position? So that Effector pick up the Extrude Mesh effect perfectly.