I feel like this question must have been asked before, but i can't find anyone who asked it here

I am making a robot figure. The main body is a hexagon that was made symmetrical using the mirror modifier. Now i want to put a cube on the back right portion, but when i add the mesh, it mirrors it, and adds a mirrored mesh. I don't want to mirror the additional mesh, how can I choose which mesh gets mirrored and which do not?

This video seems to do something like it from 1:22 to 1:40



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