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I am coming from 3ds Max.

Why I can't get a simple way to switch from solid to solid with edges ( without changing the color of the faces to a color that matches the background?

What am I missing? How to I simply change to a view that just adds edges to the solid display?

EDITED:

Ok the solution I found was not solution at all ..I was so angry that tricked myself to believe for a while it is a solution>IT is not!

Once you add the overlayed wireframe..you can'T switch by any shortcut to the same solid without edges visible??

So problem is still there is so BASIC THING I CAN"T believe Blender exists the way it is: 1.Every Architect or modeler most basic move while he models is to toggle between mode solid with edges and solid without edges and that is not possible in Blender!!!!!!!!!!

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I don't know 3DS Max, but maybe switch on Cavity on the Viewport Shading menu?

enter image description here

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  • $\begingroup$ Hi Thanks for the suggestion but no!..I am looking for something a lot simple and basic... $\endgroup$
    – japanese
    Mar 5 at 11:33
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What you are describing in 3DS Max is the Edged Faces display, which you can toggle with the F4 shortcut:

3ds edged faces

It isn't rendering the viewport models as wireframe, it is displaying the visible edges on top of the viewport's render.

In Blender, any kind of information you want to display on top of the viewport's rendered image is called an Overlay and can be usually managed on a per-viewport basis via the viewport's Overlay popover.

You will find a Wireframe option under the Overlay's popover:

wireframe overlay

You can assign a shortcut to it by pressing RMB RMB on the checkbox > Assign to shortcut.

This is not to be confused with the viewport shading Wireframe, which is similar to 3DS Max's Wireframe mode (shortcut F3):

wireframe shading

In 3DS Max's wireframe Mode:

3ds wireframe mode


3DS Pictures credit to 3D Max Shortcuts | What are the Autodesk 3D Max Keyboard Shortcuts?

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  • $\begingroup$ hI lOLOCK.Thanks for the answer .Idid that and it works but that is when you are not in edit mode..Normally you need to be in edit mode when you use that ..and in edit mode I don't see that as possibilty.. IF you have to toggle between object > edit mode that might work but still has it's flows as if you have hidden geometry in edit mode it will pop out in object mode....etc $\endgroup$
    – japanese
    Mar 11 at 9:10
  • $\begingroup$ No, wires should always be drawn on top when in edit mode on a mesh object. Make sure you are in edit mode in that specific object and that it is a mesh object. $\endgroup$
    – L0Lock
    Mar 11 at 21:04

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