Is it possible to create a "spherical ocean" effect by mapping an ocean texture to a sphere?
I tried baking an ocean simulation, loading the
.exr images as an image sequence texture, and setting it to a displace modifier with Normal enabled to displace along the object normals. That resulted in this strange effect:
Is it possible to do this properly, with evenly sized waves, etc.?
I got this to work (partially) with a cycles image texture node set to box, and cycles experimental displacement:
However it's not quite what I expected..