I was following the Blender Guru Donut Tutorial, and I ran into an issue during shading or texture paint and now my donut base looks really bright!
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2$\begingroup$ If you can see in your image, you have the mix node directly connected to the material output (Skipping the principled BSDF) - this gives unshaded outputs that are "fully bright". To get the correct lighting and shadows, connect the Principled BSDF back up again. $\endgroup$– Christopher BennettMar 5 at 1:44
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1$\begingroup$ @ChristopherBennett This is an answer, not a comment. Please post it as an answer. $\endgroup$– TheLabCatMar 5 at 5:29
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1$\begingroup$ Thanks a ton! I didn't notice that at first, I appreciate it. $\endgroup$– wallyblenderMar 5 at 7:35
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