I was following the Blender Guru Donut Tutorial, and I ran into an issue during shading or texture paint and now my donut base looks really bright!

enter image description here here is what it looks like in layout

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    $\begingroup$ If you can see in your image, you have the mix node directly connected to the material output (Skipping the principled BSDF) - this gives unshaded outputs that are "fully bright". To get the correct lighting and shadows, connect the Principled BSDF back up again. $\endgroup$ Mar 5 at 1:44
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    $\begingroup$ @ChristopherBennett This is an answer, not a comment. Please post it as an answer. $\endgroup$
    – TheLabCat
    Mar 5 at 5:29
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    $\begingroup$ Thanks a ton! I didn't notice that at first, I appreciate it. $\endgroup$ Mar 5 at 7:35


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