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So, I want to flatten this UV-island (on the screenshot) and do it by follow active quads method.

enter image description here

But just when I do that, I get the texture stretched, although the island itself looks fine.

enter image description here

I saw some Maya guides and suppose it may happen due to the parts of the island outlined by the edges are not the same size, but I don't know how to solve this problem with Blender. What should I do? Thank you all.

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