In Blender 3.4.1, how do I manipulate a vector image of a 2D world map (containing thousands of individual curves) around a sphere without joining them all together?
I have succeeded at doing this (see below) but only by joining all the curves in the imported SVG (all >4,000 of them) and then using 2 Simple Deform bends on the joined shape. However, I cannot seem to un-join (separate) them once they have been transformed onto the sphere.
IOW, how can I create something like what I created below, but with each country (or state) being an individual shape?
Original
2D image: imported SVG.
Note how countries or states (in this case, Utah, western USA) can be selected individually
created via: Natural Earth shapefile --> QGIS DXF file --> Adobe Illustrator SVG --> imported into Blender.
Result
Perfect, other than the fact that individual nation/states cannot be selected individually.