I'm trying to use game models for 3d printing. I have imported the character's hair model shape. I've applied 3 modifiers to it:
- A Solidify modifier with 0.005 m
- A Subdivision modifier with 5 Levels
- and a Displace modifier with the alpha texture with UV coordinates, 0.002 strength.
but when I apply it, it doesn't seem to remove all the material. Anything I can try to solve this and remove the excess flap material without manually knifing them out manually?