I am rendering a scene using cycle and I have set up a background with a Sky texture. Now I want to adjust the height of the horizon. I tried to use a Mapping node but what it does is changing the background in a solid color (which varies depending on the Z value).
This didn't work because the
Texture Coordinates node wasnt added. You should plug one of its output sockets (e.g.
Object) into the
Vector input socket of the
Mapping node (this is a common approach if texturing anything in Cycles. Otherwise, in Cycles, texture won't appear on the mesh, just solid base color).
Thus you'll be able to adjust the position of the horizon simply by changing Location value by Z axis of the Mapping node (not sure if this is good idea to manipulate horizon like that).
Location value to