horizon mapping in cycles

I am rendering a scene using cycle and I have set up a background with a Sky texture. Now I want to adjust the height of the horizon. I tried to use a Mapping node but what it does is changing the background in a solid color (which varies depending on the Z value).

1 Answer

This didn't work because the Texture Coordinates node wasnt added. You should plug one of its output sockets (e.g. Generated or Object) into the Vector input socket of the Mapping node (this is a common approach if texturing anything in Cycles. Otherwise, in Cycles, texture won't appear on the mesh, just solid base color).

Thus you'll be able to adjust the position of the horizon simply by changing Location value by Z axis of the Mapping node (not sure if this is good idea to manipulate horizon like that).

(I changed Location value to 0.3 here).

• Wow your Blender theme . . . how do you use it? It is very dark and overly contrasted, almost impossible to read quickly. – VRM Apr 21 '15 at 22:28
• The contrast from the very saturated bright orange and the tremendously black background is a bit much for my eyes. I'm just surprised you can use it effectually. I think Science Lab and Elysiun are the best themes, so you can get a feel for what my personal preference is. – VRM Apr 21 '15 at 22:35
• Back to Black is not the only option . . . it is my personal least favorite :P Oh well, this discussion is a tad off topic here I imagine – VRM Apr 21 '15 at 22:46