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I do not want to lose so much detail when making the retopology. It is not perfectly made, but more or less follow the patterns of the face. I have tried to recover a little detail by adding enough loops and applying a shrinkwrap modifier. I have applied a multiresolution modifier, but it is very softened. Any advice? :( Also, do you think that making a normal map of the original model, and applying the baked texture to the retopology can be a good idea? enter image description here enter image description here enter image description here

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    $\begingroup$ Hello, of course the normal map is a good idea if you want to recreate small details! $\endgroup$
    – moonboots
    Feb 28 at 11:50

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