I do not want to lose so much detail when making the retopology. It is not perfectly made, but more or less follow the patterns of the face.
I have tried to recover a little detail by adding enough loops and applying a shrinkwrap modifier.
I have applied a multiresolution modifier, but it is very softened.
Any advice? :(
Also, do you think that making a normal map of the original model, and applying the baked texture to the retopology can be a good idea?
$\begingroup$
$\endgroup$
1
-
1$\begingroup$ Hello, of course the normal map is a good idea if you want to recreate small details! $\endgroup$– moonbootsFeb 28 at 11:50
Add a comment
|