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I am having issue with a character modelling tutorial... This tutorial time stamp: 22:25 Link: https://www.youtube.com/watch?v=kWh113galYo&list=PL442b4igUDI87pKEVQDNUewNbga5Mcv4w&index=1&t=1346s

After pressing "I" the area is divided into two parts in my project instead of 1. Image from tutorial.Tutorial image I can provide more information if needed.

I have tried to disable the mirror modifier and subsurface modifier but the same happens and I have no idea why. I checked that there are no extra lines in the mesh or anything that would seem to cause the issue and I am so confused how to try fix this.

What happens when I try to follow tutorial: enter image description here

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    $\begingroup$ Press I to Inset, then B to turn off the Boundary option. It's displayed on the top of the window. You use a Mirror modifier and only the base mesh, one half of your mesh, is editable. In the center the base mesh is open, that's the boundary and it affects the inset operation. $\endgroup$
    – Blunder
    Commented Feb 27, 2023 at 16:58
  • $\begingroup$ I will try this tomorrow. Thanks for the reply, I will update if I managed to fix it. $\endgroup$
    – Frightmare
    Commented Feb 28, 2023 at 22:42
  • $\begingroup$ Ah it was so simple lol, it is fine now, thank you so much! $\endgroup$
    – Frightmare
    Commented Mar 1, 2023 at 9:49

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I have not seen the tutorial, but as someone commented, I suspect you either need to disable the boundary option for the inset operation, or apply the mirror modifier. Modifiers work on top of all regular edits, so you are performing an inset operation on a half model, and then it’s getting mirrored. The boundary option will make the inset operation go right up to the edge of the half model, or you can apply the modifier and be working with all real mesh.

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  • $\begingroup$ Someone Blunder commented :) $\endgroup$
    – vklidu
    Commented Feb 27, 2023 at 20:02
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    $\begingroup$ Thanks I will try check this tomorrow! $\endgroup$
    – Frightmare
    Commented Feb 28, 2023 at 22:42

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