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I have a gun armature and arms armature. The hands on the arms armature have a child of constraint connected to the gun armature. When I create animation of the gun reload, I need to create separate actions for the gun and the arms. When I export to unity as FBX the gun animation works fine, but when I play the arms animation, the location of the hands is messed up as the hands is supposed to get influenced by the gun position + the hand position that I do manually.

How can I either animate both in the same action?

or export in a way that keeps the child of constraint in unity?

or do I need to set something up in unity to get it to work?

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