I have a model that is turned at a 45 degree angle. I want to scale the selected faces to the 3D Cursor's position with the Normal Transformation Orientation selected using the shortcut S, Z, 0 enter. Z is the axis shown for the Normal Transformation Orientation that I want to scale along, but the operation is of course scaling along the world's Z axis. How do I change the behavior in Blender so that I can use the keyboard shortcuts for the Normal Transformation Orientation?
BTW...I know that I can use the Scale Transformation Manipulator and drag it in the direction I want and enter 0 to accomplish this task, but my question is specifically about using the S, Axis, 0 method in conjunction with the 3D Cursor's position for Normal Transformation Orientation.