I am working on creating 3D models so that they can be used in WebAR. There are for sure a lot of restrictions on what nodes can be used. For example, I cannot use Glass BSDF since the supported file format (GLTF) is not exactly compatible. Currently I am using the following settings. First one is referenced and the second one is mine coz the first one did not work in WebAR.
2. Mine, because I am new to PBR and this is what my brain rattled up for the effect.
In WebAR, the second approach is performing better than the first. the second one renders a translucent cube as it should. But I want a perfect transparent effect like a pyrex glass.
What I am trying to achieve is the following (looks like plastic, I know).
Even transparent BSDF is not completely supported, so far only principal BSDF is supported is what I know about.