I have been plugging away at this for a couple days without any real progress. I am creating a series of cubes in Blender which I need to all have beveled bottom edges (see image)
I was able to easily do this in CAD but this is kicking my butt in Blender. I have tried programmatically selecting the bottom vertices and creating a vertex group, however none of my attempts have resulted in a vertex group being created, and when it has been created the vertex groups end up being empty for some reason. The following script is what I am using to create this cube.
numberSpaces = 3
baseWidth = 32.25
wallThickness = 7
wallLength = baseWidth + wallThickness
tolerance = 0.2
floorHeight = 2.5
wallHeight = 25.75
brickLength = 10
brickHeight = 5
groutSpacing = 0.5
#Createe Base Geometry
#Insertion Base
# Add a basic cube to the scene
# Add a basic cube to the scene
def create_base_geometry():
bpy.ops.mesh.primitive_cube_add()
bpy.context.object.name = "Base Geometry Cube"
cube = bpy.context.object
# set scale and location of the cube
cube.scale = (numberSpaces * (baseWidth + wallThickness)/2,
wallThickness/2 - tolerance,
floorHeight/2)
cube.location = (numberSpaces * (baseWidth + wallThickness) / 2,
0,
floorHeight/2)
# Select the cube object by name
cube_object = bpy.data.objects["Base Geometry Cube"]
# Get the active object
obj = bpy.context.active_object
# Switch to edit mode
bpy.ops.object.mode_set(mode='EDIT')
# Deselect all vertices and faces
bpy.ops.mesh.select_all(action='DESELECT')
# Select the bottom face of the cube
for face in obj.data.polygons:
if face.normal.z == -1.0:
face.select = True
# Create a new vertex group for the selected face
group_name = "Bottom Face"
group_index = obj.vertex_groups.new(name=group_name)
bpy.ops.object.vertex_group_assign()
# Switch back to object mode
bpy.ops.object.mode_set(mode='OBJECT')
This creates the geometry, however I am unable to script-select the bottom vertices (I could do it manually but I would like this all to be scripted). I have the current selection criteria shown just to show what I have been trying, though there have been numerous incarnations of this and none of them have worked.
I followed This example however at the end of that script, although the selection claims to be created in the console the face/vertices are not selected in the UI, nor does the vertex group cretion menu allow me to create a new group from the selected vertices.