I'm struggling with the array modifier. It works fine duplicating the plane sideways but not in depth. Does nothing... So what I'm trying to do: I have a bunch of images that needs to go into the scene (as signs) but I just want to duplicate them 3 or 4 times to fake a bit of depth... but without creating the matrix like in this example: Is there a way to add fake thickness to an alpha image texture?
I have many of these so hoping there's a simple way to do this? Array seems like the winner but for some reason it's not working in the Y-axis... only Z and X (sideways, up-down)