I'm struggling with the array modifier. It works fine duplicating the plane sideways but not in depth. Does nothing... So what I'm trying to do: I have a bunch of images that needs to go into the scene (as signs) but I just want to duplicate them 3 or 4 times to fake a bit of depth... but without creating the matrix like in this example: Is there a way to add fake thickness to an alpha image texture?

I have many of these so hoping there's a simple way to do this? Array seems like the winner but for some reason it's not working in the Y-axis... only Z and X (sideways, up-down)

  • 2
    $\begingroup$ It is probably not working because if you use the Relative Offset option for a flat object, the iterations will stick to the original, instead use the Constant Offset option and find the good value? If this is not the problem, please share your file $\endgroup$
    – moonboots
    Feb 23 at 7:46
  • $\begingroup$ Thanks, I've tried that already, doesn't make a difference. I'll set up a simplified scene and upload in a bit $\endgroup$ Feb 23 at 9:44
  • $\begingroup$ See How to upload an image to a post? or GIF File blend-exchange.giantcowfilms.com $\endgroup$ Feb 23 at 10:03


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