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so, im a new blender user and wanted to start making animations for the player i just made. i was trying to hit symmetrize like the video i was following told me but when i pressed it my armature changed on a different axis. i attached a screenshot of the issue. tysm <3enter image description here

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  • $\begingroup$ Symmetrize will mirror your armature on X and will use the origin as center of the symmetry, this is what's happening here $\endgroup$
    – moonboots
    Feb 22 at 21:08
  • $\begingroup$ @moonboots how can i reset it to the right spot then? $\endgroup$
    – ninjialttv
    Feb 22 at 21:25

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Symmetrize will mirror your armature on X and will use the origin as center of the symmetry, but here your armature is aligned with Y and its origin is not correctly placed. To fix that:

  • In Object mode rotate your armature 90° on Z and apply the rotation and scale with CtrlA
  • In Edit mode select the head of your spine bone (for example), press ShiftS > Cursor to Selected, then in Object mode right click > Set Origin > Origin to 3D Cursor:
  • Symmetrize again
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  • $\begingroup$ what would control A be on mac since i use a mac and control^+a doesn't work $\endgroup$
    – ninjialttv
    Feb 22 at 22:09
  • $\begingroup$ Cmd A or Object > Apply > Rotation and Scale $\endgroup$
    – moonboots
    Feb 22 at 22:10
  • $\begingroup$ thank u so much!!! $\endgroup$
    – ninjialttv
    Feb 22 at 22:24

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