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I'm working on an outfit on a character and am going back and forth on stitching for the fabric. I am rendering in EEVEE and will be baking for animation. I found a frame from the movie Ratatouille that shows the king of stitching I am doing. Would using geometry nodes to add stitches to the cloth then baking be the best way to go or, bump maps on images?enter image description here

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    $\begingroup$ Hello ! Unfortunately these kind of open-ended questions are off-topic on this site, because there is no objective answer. It depends on your workflow. You can use a bump map stencil texture, actual geometry, a baked map, an overlay in compositing, etc. Would you mind rephrasing your question so it is more self-contained and easier to answer canonically ? In case you don't feel like it, you can go on blenderartists.org which encourage back and forth open ended discussions. Cheers $\endgroup$
    – Gorgious
    Feb 22, 2023 at 7:19
  • $\begingroup$ Bump or Normal map are probably the easiest ways to do it $\endgroup$
    – moonboots
    Feb 22, 2023 at 9:07

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Edit: It's NOT procedural or geonodes but in case, you can use a Normal Map (or height maps):

Unwrap your object, create an image that has a background of Hex:8080FF (default normal map color), plug it into the Output of your material. Prepare a stitch normal map image that you'll use as stencil. Switch your 3D scene to Texture Paint, open the N > Tool panel, switch your Draw brush to Stencil, select your stencil image:

enter image description here

Paint on the surface of your object (right click to move the stencil, Ctrl right click to rotate, Shift right click to scale):

enter image description here

Once you're good, give your object back its material, plug the normal map you've created into a Normal Map node that you plug into the Normal input of your Diffuse or Principled BSDF:

enter image description here

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  • $\begingroup$ That looks like the best way to go. Thanks! $\endgroup$ Apr 24, 2023 at 18:22

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