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I am trying to distort each mesh geometry to fit within the box made by offsetting the mesh surface.

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So far I have successfully been able to modify each object individually by manipulating vertex groups from the original object after the Realize Instance node.

where I am stuck is:

  1. Selecting each box and its corners
  2. using that data to distort the related geometry
  3. the best way to distort

Keen to hear if there is a simpler way to achieve this, that still enables me to modify each object after.


  • $\begingroup$ Hello ! Not an answer but you might be interested in archive.blender.org/developer/D13515 or the Tissue Add-on (not Geometry Nodes) $\endgroup$
    – Gorgious
    Feb 22 at 7:21
  • $\begingroup$ Thanks, this looks like it could be an option. $\endgroup$
    – Jared-G
    Feb 22 at 8:51


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