I am trying to distort each mesh geometry to fit within the box made by offsetting the mesh surface.
So far I have successfully been able to modify each object individually by manipulating vertex groups from the original object after the Realize Instance node.
where I am stuck is:
- Selecting each box and its corners
- using that data to distort the related geometry
- the best way to distort
Keen to hear if there is a simpler way to achieve this, that still enables me to modify each object after.