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stick1

stick2

I've already reset the transforms with alt+s alt+r and alt+g in pose/object mode, there is only the armature modifier. I've tried adding some extra loops around the middle of his stomach but he still just looks like he ate a really sour candy. I'm kind of a blender noob so any help will be appreciated. :D

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  • $\begingroup$ Please don't use external servers for Blend files. You can share your Blend file via blend-exchange.com following the instructions there to add a link to the file. $\endgroup$
    – John Eason
    Commented Feb 21, 2023 at 22:47
  • $\begingroup$ My bad, fixed it $\endgroup$ Commented Feb 21, 2023 at 22:51
  • $\begingroup$ You haven't added a link to it though so we can't see it! $\endgroup$
    – John Eason
    Commented Feb 21, 2023 at 22:58
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    $\begingroup$ Hmm.. I think someone with more knowledge of armatures than me is going to have to answer that one! It's not just the stomach which is being turned inside out. - Look at the arms from the side in Object and Edit mode! The only thing I found (which made no difference) is that you had over 4000 overlapping vertices on the object but merging them makes no difference. $\endgroup$
    – John Eason
    Commented Feb 22, 2023 at 0:04
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    $\begingroup$ He's got a BIG sword for just a stick man! :^) $\endgroup$
    – John Eason
    Commented Feb 22, 2023 at 0:11

2 Answers 2

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The armature distorts because you have given IK constraints to your hands and IK bones will stick to their controller as soon as you'll switch to Pose mode, to avoid that you should make your IK bones already stick to their controllers in Edit mode. Also I'm not sure why you give the IK to the hands as it would be more logical to give them to the forearms, just parent the hands to the controllers. Make sure that the IK Pole Angle value is good. At last don't forget to bend the elbows and knees a bit so that Blender knows in which direction they are supposed to bend. At the end you should have a setup like that:

enter image description here

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  • $\begingroup$ Thanks for the detailed description! I'm going to do exactly this and I'll mark your answer as the answer if it works $\endgroup$ Commented Feb 22, 2023 at 15:16
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    $\begingroup$ DOn't hesitate to ask if you don't understand something ;) $\endgroup$
    – moonboots
    Commented Feb 22, 2023 at 15:17
  • $\begingroup$ I couldn't get this to work, I think when I remove the hand bone it becomes not enough bones and when I move the IK bone the other bones don't bend. It's probably because I suck lmao. It did make it not stretch my object though $\endgroup$ Commented Feb 23, 2023 at 0:33
  • $\begingroup$ please share your new file $\endgroup$
    – moonboots
    Commented Feb 23, 2023 at 6:25
  • $\begingroup$ Hey, I fully removed the IK, I think it's easier to animate with just the normal bones maybe <img src="https://blend-exchange.com/embedImage.png?bid=KeaBlMYY" /> This is my new file $\endgroup$ Commented Feb 23, 2023 at 16:41
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After deleting half of the object and mirror modifying it to recreate it, then recreating the entire thing from scratch and having the same problem I figured it out..

I turned off deform on the 2 inner-most arm bones, they don't really need to deform anyway.

enter image description here

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