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I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying on others this far but it hasn't really gotten me anywhere so if someone could help me figure out the issue I'd really appreciate it

Weird lightingA weird cut off on the texture

The Model Files

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1 Answer 1

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I'm sure there are already questions about the same problem.

(1) Disable the Auto Smooth option. (2) It uses the Custom Split Normals Data. Imported models often have this data and it causes shading issues in Blender. You can delete it if you don't need it outside of Blender.

screenshot 1

(3) The Image Texture nodes for all maps and masks (Normal, Metallic, Roughness, etc) should have set Color Space to Non-Color. Only set Base Color to sRGB.

screenshot 2

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