This is occurring only with one camera - one I imported from an animated FBX for tracking. As you can see in the image, my mesh materials appear "jagged." If I view the meshes from another new camera, this is not a problem.

How can I fix this "jagged" rendering?

enter image description here

  • $\begingroup$ Hello, maybe it's a problem of Clipping Start or End of your camera? $\endgroup$
    – moonboots
    Feb 21 at 8:34


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