Helo, Is there a way to create an army (for ex. 100) of RIG animated objects from the same mesh+armature and run a same action on the time line with time offset between all of the copies so they dont make the action in synchronization ? For exemple make them walk but not in the same rythm. I thing animation node was a solution but it is no more in blender 3.x ?

  • $\begingroup$ Here's one of Ian Hubert's one minute tutorials which might give you some ideas. $\endgroup$
    – John Eason
    Feb 19 at 11:28
  • $\begingroup$ Thank you ; this is good advise and helped me clearly. $\endgroup$ Feb 20 at 17:38


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