Helo, Is there a way to create an army (for ex. 100) of RIG animated objects from the same mesh+armature and run a same action on the time line with time offset between all of the copies so they dont make the action in synchronization ? For exemple make them walk but not in the same rythm. I thing animation node was a solution but it is no more in blender 3.x ?
rig animation actions for large number of copies but with time offset between copies in blender 3.x
Modified 3 months ago
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$\begingroup$ Here's one of Ian Hubert's one minute tutorials which might give you some ideas. $\endgroup$– John EasonFeb 19 at 11:28
$\begingroup$ Thank you ; this is good advise and helped me clearly. $\endgroup$– user2758635Feb 20 at 17:38
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