0
$\begingroup$

Helo, Is there a way to create an army (for ex. 100) of RIG animated objects from the same mesh+armature and run a same action on the time line with time offset between all of the copies so they dont make the action in synchronization ? For exemple make them walk but not in the same rythm. I thing animation node was a solution but it is no more in blender 3.x ?

$\endgroup$
2
  • $\begingroup$ Here's one of Ian Hubert's one minute tutorials which might give you some ideas. $\endgroup$
    – John Eason
    Feb 19 at 11:28
  • $\begingroup$ Thank you ; this is good advise and helped me clearly. $\endgroup$ Feb 20 at 17:38

0

You must log in to answer this question.

Browse other questions tagged .