I want to simulate the antenna of an insect following the movement of its head, what would be the best way?

I tried simulating using cloth and soft body sims, but its either folding too much or very jiggly. I also thought about bendy bones but then again I would have to place keyframes, which I want to avoid.

This is the result I got with playing around with the cloth sim and a weight map but Im not really satisfied because faster movements will tear it apart. enter image description here

So is there a way which is ideal for that kind of simulation? Thanks in advance!

This is the file if anyone is interested in the settings beeing used.

  • 3
    $\begingroup$ There is a free add-on called Wiggle Bones that maybe can help you. Just throwing the tip in here until someone comes whit a proper answer. $\endgroup$
    – Vagabonk
    Feb 18 at 1:27
  • 1
    $\begingroup$ It might be helpful to people trying to help you if you uploaded an example blend file to the site blend-exchange.com and add that link in the question. $\endgroup$
    – Rick T
    Feb 18 at 6:24
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    $\begingroup$ Wiggle Bones would be a good idea, but a Cloth simulation should work fine, it's just a matter of settings $\endgroup$
    – moonboots
    Feb 18 at 7:54
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    $\begingroup$ Does this help, at all? .. maybe you've already been there. $\endgroup$
    – Robin Betts
    Feb 18 at 9:24
  • $\begingroup$ The wiggle bones add on looks very promising, thank you guys! The cloth sim could work too I guess but nailing the settings can be difficult and I havent even tried it on a more detailed model, this one was just for testing. Also I added the file if someone is interested in the settings. $\endgroup$
    – lafroehl
    Feb 18 at 23:50


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