I want to simulate the antenna of an insect following the movement of its head, what would be the best way?
I tried simulating using cloth and soft body sims, but its either folding too much or very jiggly. I also thought about bendy bones but then again I would have to place keyframes, which I want to avoid.
This is the result I got with playing around with the cloth sim and a weight map but Im not really satisfied because faster movements will tear it apart.
So is there a way which is ideal for that kind of simulation? Thanks in advance!
This is the file if anyone is interested in the settings beeing used.