0
$\begingroup$

I've already weighted half a character, but I need to rig the other half. I've only been able to find the option for symmetric painting, which mirrors all weighting on a single vertex group after the button is clicked. what I need, however, is to mirror the weights on the opposite bones. Is there a way to do this?

$\endgroup$
1
  • $\begingroup$ I'm not sure you can symmetrize all the vertex groups at once if this is what you're trying to do (like you have arm_L and leg_L and you can have arm_R and leg_R with only one click)? Just one by one... But maybe tell a bit more (show some screenshots) $\endgroup$
    – moonboots
    Feb 18 at 8:51

0

You must log in to answer this question.

Browse other questions tagged .