I'm trying to create whiskers of a hairy animal, and I can't found a way to keep the whisker's hair particle close enough to the mesh.
Here is an illustration:
It's not a mesh instance, I'm using the Cycles Hair Rendering with a "curve segment" primitive and "Thick" shape.
Is there a way to get rid of the offset between hair's start and the emitter mesh?
I've tried to reduce the velocity and increase the length, but both seems to do the same, increasing offset.