0
$\begingroup$

enter image description hereHello everyone, I’m trying to create an animation of an F1 car driving down a road.

I’m using a pre-made 3D model, and the problem I’m having is that the wheel model already has a slight tilt (camber) applied to it.

So when I try to rotate it around the X axis it just wobbles around. Does anyone know how to fix this?

$\endgroup$
1
  • $\begingroup$ Does this answer your question? $\endgroup$
    – Robin Betts
    Commented Feb 18, 2023 at 8:46

1 Answer 1

0
$\begingroup$

Change your Transform Orientation (Top center - says "Global") to "Local" or "Normal" before rotating your object and/or adding keyframes to the rotation. The object's rotation axes will become localized, based on the objects rotation.

NormPP

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .