0
$\begingroup$

I've seen this post: How to create an air distortion/blur effect in eevee?

I've created just a plane object and assigned the following material to it. My settings and Node Setup are in some sense similar to the post above, but in my scene I move camera in 3D I have light sources etc At some angles as shown in this example picture I see the reflections from the light source. Is this correctable in any way? I only need the distortion...

enter image description here

$\endgroup$
3
  • $\begingroup$ Have an object with noise material, use compositor to displace by the noise? $\endgroup$ Commented Feb 17, 2023 at 15:52
  • 1
    $\begingroup$ Use refraction bsdf instead of glass $\endgroup$ Commented Feb 17, 2023 at 16:53
  • $\begingroup$ Thank you! This is a good suggestion. I accepted the answer below, but I think leaving Light specular and using Refraction BSDF should actually be better for most use cases. $\endgroup$ Commented Feb 17, 2023 at 16:59

1 Answer 1

3
$\begingroup$

Turn Specular to 0 in the light settings panel.enter image description here

$\endgroup$
1
  • 1
    $\begingroup$ Haha. As simple as that! Thank you :) $\endgroup$ Commented Feb 17, 2023 at 16:39

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .