How can I raycast from a different position? What I am trying to do is shrinkwrap a cube around a sphere using the raycast node whenever the sphere is outside the cube's boundaries. You can see in the image how it works
Problem with my geonodes setup is that the cube isn't shrinkwrapping around the sphere, just projecting the vertex onto the backside of the sphere. How can I make it shrinkwrap around the sphere? I tried using the positions of other objects but that didn't work.
Any ideas?